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AlphaMatteComposite

From Adobe Labs

This Pixel Bender kernel accepts a source image and alpha matte and composites the two together, resulting in a masked version of the source image.

Note: This filter has been written for compatibility with Flash.

// *****************************************************************************************
// AlphaMatteComposite.pbk
// 
// Copyright (c) 2008 Ryan Taylor | http://www.boostworthy.com
// 
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// *****************************************************************************************
// 
// +          +          +          +          +          +          +          +          +
// 
// *****************************************************************************************

<languageVersion : 1.0;>

kernel AlphaMatteComposite
<   
    namespace   : "Boostworthy::Filters";
    vendor      : "Ryan Taylor";
    version     : 1;
    description : "Given a source image and grayscale matte which represents alpha, a composite of the two will result in a masked source image.";
>
{
    input       image4      source;
    input       image4      alphaMatte;
    output      pixel4      result;
    
    void evaluatePixel()
    {
        // Note: The 'alphaMatte' input is of type image4 rather 
        // than image1 for maximum compatibilty with Flash.
        
        float2 coord            = outCoord();
        pixel4 sampSource       = sampleNearest(source,     coord);
        pixel4 sampAlphaMatte   = sampleNearest(alphaMatte, coord);
        pixel1 alphaMatte       = (sampAlphaMatte.r + sampAlphaMatte.g + sampAlphaMatte.b) / 3.0;
        
        result = sampSource * alphaMatte;
    }
}
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